or the t29s turret which had a spallshield behind the turret (ok they adressed that one but still), the missing armor on the caernarvons chassis on the bottom? Expensive ammo? Plane, bike, hiking. However, 13 other nations also employed the F-104 such as Canada, Italy, Japan, Spain, and many more. And of course where the grownth of "Gaijin cash machine" will end? The aircraft however was not without its problems, resulting in a four-year long developmental period for the aircraft. It was used in 'Nam, so I thought this might be a good add on, Model: Lockheed F-104 "Starfighter" (Widowmaker). The real one is the will of Gaijin to go further into 50's and 60's. At this period, Mig21, F104, Mirage IIIC, etc, were operational with AAA missiles, and also with an important range of AG weapons, like CBU. The wings were one of the most unique parts of the aircraft, as well as its long fuselage taken up mostly by its large engine and fuel storage, and were only 4 inches and its thickest. For example the f104c in game net thrust is about 14014lbf while the static thrust is … Currently, G.91 despite being the most recent, is nowhere near being the best jet in the game. After a failed introduction of the Stanley C-2 ejection seat, the problem was finally solved by the introduction of the Martin-Baker ejection system, particularly in foreign-operator's Starfighters. West Germany was, alongside the United States, the primary operator of the Starfighter, owning over 900 F-104s in its air force  at the peak of its service career. Excellent additions to the article would be video guides, screenshots from the game, and photos. Description The F-104C Starfighter is a rank VI American jet fighter with a battle rating of 9.7 (AB/SB) and 10.0 (RB). Of course, it's not quicker than a missile! Sweeping was only utilized on the leading edge, and a slight anhedral was in place to combat "Dutch Roll", a phenomenon where the aircraft rocks side-to-side uncontrollably. The brainchild of famed Lockheed engineer Clarence "Kelly" Johnson, after having spoken to USAF pilots about their experience in the Korean Air War, the F-104 Starfighter was innovative in both its design and speed. Soon, pilots in War Thunder will have the chance to fly this truly iconic … This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example: © 2010—2021 by Gaijin Entertainment. The F104, MiG21, Mirage and all the other planes are a lot different from the ingame Jet and a comparison can't be done. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One. I guess the Japanese are fine since they used F-104s too, though. How would you possibly consider, even for a moment, that adding an aircraft capable of reaching 2459km/h would be a good idea? Published by Gaijin Network Ltd. under the exclusive license. What battlerating does it get? Appart typing the wrong letter I'm logical, If F104 is present in game, means of course like Isaid, other period supersonic fighters like Mig 21 family,and this means larger and more accurate maps. when a tank was advertized with 50kmh speed offroad and barely reaches 40kmh on a road its something i get bugged off. More than two months since the last major update, War Thunder has finally received a brand-new pack of goodies. While having a history of accidents and high pilot attrition, the aircraft was fitted with an ejection seat. The first combat of the F-104 however wouldn't be seen until the Vietnam War, and while not having any kills to count was successful in keeping MiGs back and from intercepting friendly aircraft. Also keep in mind that some time ago Gaijin said they are not planning any supersonic vehicles at all. The F-104S is an Italian supersonic interceptor based on the … Gaijin introduced G.91, not G.91Y which were two very different planes. medium tanks accelerating so slow, even heavies can outmanouver them, no neutral steering for tanks which had it originally, wrong armor values und designed turret because of balancing issues? And the other real problem is to get rid of old WWII German and Japanese jets to turn logically into a NATO-Warsaw pact conflict. Expensive ammo? The feedback given to Johnson was clear - US planes were too large and complex and would often find themselves inferior to the much smaller and simpler Soviet MiG-15. Developed from the start as a daytime air-superiority fighter with speed in mind, the Starfighter began life at Lockheed's famous "Skunk Works" facility in 1952 to combat the Soviet's new age of supersonic jet fighters. i am certain they wont stop there at 1959. The issue is, for one, the maps currently in WT are too small to support such a fast aircraft, and secondly adding the F-104 just leads to more and more powercreep. how long has the m103 been the subject of discussion, with the current ingame ap shell being the training shell, while the real shell being able to pen astonishing amounts of armor ? What did i say. the m60's turret being wrongly modeled? Although both prototypes were lost during testing, the results delivered by the prototypes were promising enough for the USAF to accept the aircraft into service in November 1955. im not saying russian bias, but american tanks f.e. High repair cost? War Thunder > General Discussions > Topic Details. In the end, over 2,500 Starfighters would be built, with most being gradually decommissioned by the end of the Cold War. It is very quick, and as such is hard to catch. The Lockheed F-104 Starfighter is a single-engine, supersonic interceptor aircraft which was extensively deployed as a fighter-bomber during the Cold War.Created as a day fighter by Lockheed as one of the … New ground … The problem for afterburner is the fact that they allow you to go supersonic. Or maybe the electric lighting for the UK? The result of this undertaking was the F-104 Starfighter, whose first prototype, designated XF-104, first took to the skies on the 4th March 1954. this time around, its in favor of the russians. Although "Starfighter" sounds great and also reveals that quite a few F-104 … their tanks and aircraft got the itty bitty bit of an advantage over the others nations, which isnt "bad" per se, but its there. As far as I know, nothing changed since then. if afterburner is such an issue, why then "not" implement it? We could as well add different fighter, that would actually be suitable for the game with its real life performance. MiG-17, which is only ~1400km/h slower? In terms of armour, there is no armour on the F-104A. Therefore, a downward firing ejection seat known as the Stanley C-1 was fitted into early models of the F-104. What is the point of adding a plane if we're going to completely change its flight model? The problem is by introducing the Fiat G91Y Gaijin opened a kind of "Pandora's box", because the Aircraft is now the most recent among the others. i dont want to rant here but claiming this addition would take away the realism while other parts of the game sure as hell arent realistic is kind of hypercritical, aint it? so a f104 isnt a tuner, right, but is the hawker a turner? It was used in 'Nam, so I thought this might be a good add onModel: Lockheed F-104 "Starfighter" (Widowmaker)Country of Origin: United StatesManufacturer: Lockheed Corporation- USAInitial Year of Service: 1958Production: 2.578. a nice bomb for this jet would be the BL755, an anti tank bomb, basically a clusterbomb with mini heat bomblets, it could be loaded with anti tank mines too.. F-104 and any other supersonic aircraft are not currently feasible in War Thunder. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … Roughly 153 F-104As were produced, with 26 more being F-104B two-seat variants. The G91's are similar in performances to the Sabre and the other planes. Japan is getting literally the best F-104 and you want more. It was introduced in Update "Starfighters". The F-104C can be outfitted with the following ordnance: Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Top speed exceeding Mach 2 Good handling at supersonic speed Superb climb rate and energy retention ... Jump to. Since the F-104A relies on high speed, it wouldn't need armour as that would reduce the speed and manoeuvrability of the plane. It does Mach 2 and has an afterburner. In the game it could be only a bit useless fast rocket, unable to hit a single plane. The F-104 Starfighter is a well-known American supersonic jet fighter, developed at the start of the Cold War by the Lockheed company. F-104 Starfighter. It won't happen. why not limit the max speed at 1300kmh and nerf the acceleration extraordinary? the holes in the m103s turrets armor? This should'nt be an issue, as the default of afterburner is an huge fuel consumption, meaning to run out of gas in few minutes, with excessive use. High repair cost? SScylla, August 11, 2017 in General & Upcoming, The F-104 was in service in 1958, developed and first flight in 1954. new era tanks and jets. Strongly resembling its predecessor, the F-84F offers improved performance to a somewhat familiar airframe and will await all pilots in the upcoming War Thunder … The F-104C featured improvements over the F-104A in the form of a better fire-control system as well as hardpoints on the centerline on the belly and under the wings. By Changing whether tank can drive on neutral or not is nowhere near as major as cutting maximum speed of aircraft by 1400km/h. What you proposed is just ridiculous. … This thing is not only supersonic - Gaijin said some time ago that they are not planning any supersonic aircraft - but it's also, Where I think about you supporting the XP-67, You supporting the XP-67 user model project and XP-67 in the suggestions section. Due to the great speed of the aircraft at Mach 2, it was believed that the seat wouldn't have enough time to clear the tail section in an ejection scenario. ), the result is less players, mixed battles on bad maps, and finally it's sometimes boring. As such, the only characteristic that should be relied upon for survivability is the plane's speed. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, Allows you to dramatically reduce the flight speed by releasing special flaps, Reduces braking distance when landing on any runway, Notifies about the aircraft's exposure to laser or radio waves, 2 x AIM-9B Sidewinder air-to-air missiles, Standard Aircraft Characteristics of the F-104C, https://wiki.warthunder.com/index.php?title=F-104C&oldid=91587, 1 x 20 mm M61 cannon, chin-mounted (750 rpg), 3 x 750 lb M117 cone 45 bombs (2,250 lb total), 2 x AIM-9B Sidewinder missiles + 3 x 750 lb M117 cone 45 bombs (2,250 lb total), 2 x AIM-9B Sidewinder missiles + 38 x FFAR Mighty Mouse rockets, Good top speed, on par with the highest-tier aircraft, Great rate of climb; even the F-4 Phantom may struggle to match it, Powerful M61 Vulcan cannon can rip enemy aircraft to shreds, Much-improved selection of secondary ordinance over the F-104A, Bleeds energy easily in sustained turn fights, Only 750 rounds of cannon ammo; with such a high rate of fire, trigger discipline is a must. If you believe that any vehicle is wrongly modelled, goes too fast or too slow, has too little or too much armour, it is a bug and you can report it here - assuming you have sufficient evidence that you are correct and the game is wrong. What planes does it fight? like working on cars&military topics, The F-104 was in service in 1958, developed and first flight in 1954. it wouldnt feel much different then currently ingame. Such major change in FM and game physics is not planned by the devs so far. The wings, while helping with supersonic flight, were harmful to ground crews, and special equipment had to be issued to service these areas. At the fiat G91Y period, some of NATO and Warsaw pact fighters where already Mach1+ using afterburner. Lockheed evidently won the contest and approval for two prototypes to be produced and, in February of 1954, took flight for the first time. © 2021 by Gaijin Games Kft. NOW WOULD YOU GUYS LIKE TO SEE THAT F-104 OR NOT LOL, © 2021 by Gaijin Games Kft. Although it was slated to be fitted with the General Electric J79 turbofan, due to shortages of the engines the prototypes were mated to a license-built variant of the British Armstrong Siddeley Sapphire engine, called the Wright XJ65-W-6, until the initial power-plant was available. It's the same as the F-2 sabre. Aerodynamics, physics, engineering. Vehicles are not balanced by making them faster or slower, they are balanced by battlerating. War thunder uses the thrust values that the engine can output in the plane and while flying, this is applied to everyone. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Gaijin balanced stuff based on statistics and BR, not on FM. are a bit underperforming (engine power speaking)  about that, gaijin proved that they can "adjust" aka nerf or buff certain characteristics about their planes or tanks. On which map? Im holding out for the tornado and all of its variants including the IDS SEAD … The aircraft would incorporate the smallest airframe, combined with the most technologically advanced turbojet at the time, to create the base of what would become the F-104. And supersonic and transonic flight models are very different from subsonic models. On 11/8/2017 at 10:09 AM, Illusionyary said: Kfz-Meister(Car-Technician), Former Bundeswehr (Armed Forces). With a long, pencil shaped fuselage with short, sharp edged wings it encompassed the era of space flight and Sci-Fi with its design. The F-104 did not. Either way, 1300km/h is still way too fast, and its armament is too powerful to face jets currently in game. whats the big deal? And of course leads to changes in maps and gameplay which are to happen sooner or later if Gaijin goes further in adding more recent vehicles. In 1958, the F-104 would finally be available for deliveries featuring some differences from the initial prototypes in the form of a longer fuselage as well as the fitting of General Electric J79GE-3 engines putting out a whopping 14,800 lbs of thrust. Surprise surprise, the only plane with that mechanic is also … War Thunder Montage- F-104C StarFighterMusic : ASTRONOMIA 2K19 - STEPHAN F+ 더이상 ROKT클랜 아니에요 9.0? You can get: the “First Drop” decal, the “Angry Bull” decal, the “Secret Chest” decorator, the “180!” decorator and the … ÚwÚ . As sexy as the starfighter is, and how much I want a plane with gatling BRRRT, There's gonna have to be things for each nation that compete :/, MiG-21F-13 and F-104 are fine and all, but idk about brits/Germans/and italians other than copy pasta F-104s, Japan will have F-104J (japanese version of the F-104G) JPN: Navy Type 99 No.80 AP bomb: 800 kg: 30.1 kg: 0.0774: 10: 13: 17: 20: 9 ft/ 2.7 m: 148 ft/ 45.1 m: 83: Not a bug or mistake on the chart. BTW, the timeline will progress and newer planes aswell as newer tanks will be introduced. Published by Gaijin Network Ltd. under the exclusive license. Capping a plane at 1300kmh is basically creating a plane that never existed, and from a FM creation point of view, that's a nightmare. Above all, you add the hudge price for repairs and ammo (thanks Gaijin "cash machine"! I'm italian and I love the Starfighter, bit it was a sh*t of plane, in militar scenario. This site uses We recommend the following browsers Select Language Site search Donate Site search Donate The F-4 had room for a wide variety of missiles, bombs, and gunpods (internal gun on the E model), including BVR radar guided missiles. G.91 R/1 and the sottoseries might be slightly out of the time frame, but they have comparable performance to the planes already in game. It was introduced in Update "Starfighters". why not disable the afterburner until we advance in the timestrip and get to the time where we were when they put in the leopard2 and t90 ingame for april fools? Furthermore, the F-104 also saw combat during the Indo-Pakistani Wars in the mid ‘60’s - early ‘70’s while flying under Pakistani colors. Speaking of RB / SB here, but anything 'buffed' or 'nerfed' in game compared to real life performance should be reporte. Sections of this page. The altitude record was later bested by another variant of the aircraft, the F-104C, at a whopping altitude of 103,389 feet. And what about the other nations? it was a logical step for gaijin to advance the in the time. 4 M39 revolver cannons is equal to an M61a1 rotary cannon. By the end of it, 17 pre-production YF-104As had been built, tested, and used to iron out any problems that would be noticeable on the final F-104. Description The Lockheed F-104 Starfighter is an American single-engined, supersonic interceptor aircraft which became widely used as a fighter-bomber during the Cold War. This exact bomb type is basically a battleship … F-104 vs F-104 doesn't sound that interesting though, Great Britain got several planes before the Tornado, so yes. The F-104S Starfighter is a rank VI Italian jet fighter with a battle rating of 10.3 (AB/RB/SB). What planes can counter it? MiG 21 was fast as the F-104 and quite agile. The Soviets would have to have the Su-9 added (for example), which is still nearly 400KMH slower than the F-104. Similar in performances to the Sabre and the other planes revolver cannons is equal to an rotary. From subsonic models should get the F-84 and the other planes period for game. Changing whether tank can drive on neutral or not is nowhere near as major as cutting speed. 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